Variable: OcclusionShadersMode
constOcclusionShadersMode:object
Defined in: packages/core/src/depth/depth-occludable.ts:11
Occlusion shader mode for DepthOccludable.
Type Declaration
HardOcclusion
HardOcclusion:
string='HardOcclusion'
Hard occlusion with a single depth sample per fragment.
MinMaxSoftOcclusion
MinMaxSoftOcclusion:
string='MinMaxSoftOcclusion'
MinMax soft occlusion with depth preprocessing for edge-aware smooth edges.
SoftOcclusion
SoftOcclusion:
string='SoftOcclusion'
Soft occlusion with 13-tap blur sampling for smooth edges.