Variable: Pressed
constPressed:Component<{ }>
Defined in: packages/core/src/input/state-tags.ts:86
A transient tag set while a pointer is actively pressing an interactable.
Remarks
- Managed by InputSystem; do not add/remove this component manually.
- Often used to gate activation logic or pressed-state visuals.
- Works with both RayInteractable and PokeInteractable entities.