Class: AudioPool<T> 
Defined in: packages/core/src/audio/audio-pool.ts:41
Fixed-size pool of Three.js Audio/PositionalAudio objects.
Remarks 
- Pre-allocates a number of audio nodes under a hidden 
Groupattached to the parent. - Minimizes GC churn by reusing nodes across playbacks.
 - Used internally by AudioSystem, but exposed for advanced scenarios.
 
Type Parameters 
T 
T extends AmbientAudio | PositionalAudio
Constructors 
Constructor 
new AudioPool<
T>(listener,size,positional,parent):AudioPool<T>
Defined in: packages/core/src/audio/audio-pool.ts:53
Create a pool.
Parameters 
listener 
AudioListener
AudioListener to attach to each instance.
size 
number
Number of instances to pre‑allocate.
positional 
boolean
When true, creates PositionalAudio; otherwise ambient Audio.
parent 
Object3D
Group/Object3D to attach internal container to.
Returns 
AudioPool<T>
Methods 
acquire() 
acquire():
T
Defined in: packages/core/src/audio/audio-pool.ts:75
Acquire an available audio node or null if exhausted.
Returns 
T
dispose() 
dispose():
void
Defined in: packages/core/src/audio/audio-pool.ts:114
Disconnect and dispose all nodes and the container.
Returns 
void
getActiveCount() 
getActiveCount():
number
Defined in: packages/core/src/audio/audio-pool.ts:132
Number of nodes currently checked out.
Returns 
number
getAllInstances() 
getAllInstances():
T[]
Defined in: packages/core/src/audio/audio-pool.ts:142
Return all nodes (checked out and available).
Returns 
T[]
getTotalCount() 
getTotalCount():
number
Defined in: packages/core/src/audio/audio-pool.ts:137
Total nodes in the pool.
Returns 
number
release() 
release(
audio):void
Defined in: packages/core/src/audio/audio-pool.ts:85
Stop, reset volume, and return an audio node to the pool.
Parameters 
audio 
T
Returns 
void
releaseAll() 
releaseAll():
void
Defined in: packages/core/src/audio/audio-pool.ts:101
Stop and return all nodes to the available pool.
Returns 
void