Function: findExtremeVertices()
findExtremeVertices(
arr):object
Defined in: packages/core/src/scene-understanding/scene-understanding-system.ts:540
From a flat [x,y,z, x,y,z, ...] vertex buffer, return the vertices with the smallest and largest coordinate sum (x + y + z).
Equivalent to the previous flatToVec3Array(...) -> findMinMaxEntries(...) pipeline, but it scans the typed array directly and allocates only the two result objects instead of one object per vertex (thousands per mesh).
Parameters
arr
Float32Array
Returns
object
maxEntry
maxEntry:
Vec3
minEntry
minEntry:
Vec3