Variable: ContactShadow
constContactShadow:Component<{color: {default: [number,number,number,number];help:string;label:string;type:Color;widget:string; };height: {default:number;help:string;label:string;min:number;step:number;type:Float32; };opacity: {default:number;help:string;label:string;max:number;min:number;step:number;type:Float32; };size: {default: [number,number];help:string;label:string;type:Vec2; }; }>
Defined in: packages/core/src/environment/ground-shadows.ts:38
Soft round blob shadow under a node.
Remarks
- GroundShadowSystem parents a flat, runtime-only mesh to the node, so it moves and scales with the node; it does not follow grabbed objects.
- Never casts or receives shadows and never takes pointer hits.