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Variable: ContactShadow ​

const ContactShadow: Component<{ color: { default: [number, number, number, number]; help: string; label: string; type: Color; widget: string; }; height: { default: number; help: string; label: string; min: number; step: number; type: Float32; }; opacity: { default: number; help: string; label: string; max: number; min: number; step: number; type: Float32; }; size: { default: [number, number]; help: string; label: string; type: Vec2; }; }>

Defined in: packages/core/src/environment/ground-shadows.ts:38

Soft round blob shadow under a node.

Remarks ​

  • GroundShadowSystem parents a flat, runtime-only mesh to the node, so it moves and scales with the node; it does not follow grabbed objects.
  • Never casts or receives shadows and never takes pointer hits.

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