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Variable: IBLGradient ​

const IBLGradient: Component<{ _needsUpdate: { default: true; type: Boolean; }; equator: { default: [number, number, number, number]; help: string; label: string; type: Color; widget: string; }; ground: { default: [number, number, number, number]; help: string; label: string; type: Color; widget: string; }; intensity: { default: number; help: string; label: string; min: number; step: number; type: Float32; }; sky: { default: [number, number, number, number]; help: string; label: string; type: Color; widget: string; }; }>

Defined in: packages/core/src/environment/ibl-gradient.ts:25

Image-based lighting from a procedural gradient (PMREM of a gradient scene).

Remarks ​

  • Only affects scene.environment and scene.environmentIntensity.
  • intensity is applied once, as scene.environmentIntensity. 1.0.x applied it twice; square a 1.0.x value to keep its look.
  • Edits apply on the next frame. _needsUpdate is optional since 1.1.0; setting it forces a refresh.

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