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Variable: IBLTexture

const IBLTexture: Component<{ _needsUpdate: { default: true; type: Boolean; }; intensity: { default: number; type: Float32; }; rotation: { default: [number, number, number]; type: Vec3; }; src: { default: string; type: String; }; }>

Defined in: packages/core/src/environment/ibl-texture.ts:20

Image‑based lighting from a texture or the built‑in Room environment.

Remarks

  • src: "room" | HDR/EXR equirect | LDR equirect. PMREM processed to scene.environment.
  • rotation controls scene.environmentRotation in radians.
  • Does not set scene.background.