Variable: IWSDK_LIGHT_COMPONENTS
constIWSDK_LIGHT_COMPONENTS: readonly [Component<{color: {default: [number,number,number,number];label:string;type:Color;widget:"color"; };intensity: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; }; }>,Component<{groundColor: {default: [number,number,number,number];label:string;type:Color;widget:"color"; };intensity: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };skyColor: {default: [number,number,number,number];label:string;type:Color;widget:"color"; }; }>,Component<{castShadow: {default:false;label:"Cast shadow";type:Boolean; };color: {default: [number,number,number,number];label:string;type:Color;widget:"color"; };intensity: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowBias: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraFar: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraNear: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraSize: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowMapSize: {default:"1024";enum: {Size1024:"1024";Size2048:"2048";Size256:"256";Size512:"512"; };help:"Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";label:"Shadow resolution";type:Enum; };shadowNormalBias: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowRadius: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; }; }>,Component<{castShadow: {default:false;label:"Cast shadow";type:Boolean; };color: {default: [number,number,number,number];label:string;type:Color;widget:"color"; };decay: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };distance: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };intensity: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowBias: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraFar: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraNear: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowMapSize: {default:"1024";enum: {Size1024:"1024";Size2048:"2048";Size256:"256";Size512:"512"; };help:"Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";label:"Shadow resolution";type:Enum; };shadowNormalBias: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowRadius: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; }; }>,Component<{angleDeg: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };castShadow: {default:false;label:"Cast shadow";type:Boolean; };color: {default: [number,number,number,number];label:string;type:Color;widget:"color"; };decay: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };distance: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };intensity: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };penumbra: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowBias: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraFar: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowCameraNear: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowMapSize: {default:"1024";enum: {Size1024:"1024";Size2048:"2048";Size256:"256";Size512:"512"; };help:"Square shadow texture resolution. Higher values cost more GPU memory and fill rate.";label:"Shadow resolution";type:Enum; };shadowNormalBias: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };shadowRadius: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; }; }>,Component<{color: {default: [number,number,number,number];label:string;type:Color;widget:"color"; };height: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };intensity: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; };width: {default:number;description?:string;help?:string;label:string;max?:number;min?:number;step?:number;type:Float32;widget?:"color"|"slider"|"vector"|"text"|"select"; }; }>]
Defined in: packages/core/src/lighting/light-components.ts:200