Variable: PhysicsManipulation 
constPhysicsManipulation:Component<{angularVelocity: {default: [number,number,number];type:Vec3; };force: {default: [number,number,number];type:Vec3; };linearVelocity: {default: [number,number,number];type:Vec3; }; }>
Defined in: packages/core/src/physics/physicsManipulation.ts:40
Component for applying one‑time physics manipulations to an entity.
Remarks 
- This component is automatically removed after the manipulations are applied.
 - Force is applied as an impulse at the entity's center of mass.
 - Setting linear or angular velocity overrides the current velocity.
 - All manipulations are applied in a single frame, then the component is removed.
 - Requires the entity to have PhysicsBody.
 
Examples 
ts
entity.addComponent(PhysicsManipulation, {
  force: [0, 10, 0]
})ts
entity.addComponent(PhysicsManipulation, {
  linearVelocity: [5, 0, 0],
  angularVelocity: [0, 2, 0]
})