Variable: ShadowCatcher
constShadowCatcher:Component<{color: {default: [number,number,number,number];help:string;label:string;type:Color;widget:string; };opacity: {default:number;help:string;label:string;max:number;min:number;step:number;type:Float32; };size: {default: [number,number];help:string;label:string;type:Vec2; }; }>
Defined in: packages/core/src/environment/ground-shadows.ts:85
Invisible floor that shows only the shadows it receives.
Remarks
- Grounds content over AR passthrough. Shadows need
environment.shadowsand a light withcastShadow. - The plane lies flat at the node's origin and never takes pointer hits.