Variable: XRMesh 
constXRMesh:Component<{_mesh: {default:any;type:Object; };dimensions: {default: [number,number,number];type:Vec3; };isBounded3D: {default:false;type:Boolean; };max: {default: [number,number,number];type:Vec3; };min: {default: [number,number,number];type:Vec3; };semanticLabel: {default:string;type:String; }; }>
Defined in: packages/core/src/scene-understanding/mesh.ts:44
Component representing detected real‑world 3D mesh geometry in AR/VR environments. This component should be attached to entities by the SceneUnderstandingSystem and be queried by custom systems.
Remarks 
- Automatically created by SceneUnderstandingSystem when meshes are detected.
 - Represents complex 3D geometry like furniture, objects, and room structure.
 - Supports both bounded 3D objects (furniture, objects) and global mesh (room structure).
 - Bounded meshes include semantic labels, bounding boxes, and calculated dimensions.
 - Global meshes represent overall room structure without semantic classification.
 - Entities are destroyed when the corresponding real‑world mesh is no longer detected.
 - Requires WebXR session with 'mesh‑detection' feature enabled.
 - Users should not manually create entities with this component and let the scene understanding system manage them.
 
Example 
ts
your-system.query({ required: [XRMesh] }).subscribe('qualify', (entity) => {
  const isBounded = entity.getValue(XRMesh, 'isBounded3D')
  const semanticLabel = entity.getValue(XRMesh, 'semanticLabel')
  if (isBounded && semanticLabel === 'table') {
    console.log('Table detected!')
    const dimensions = entity.getValue(XRMesh, 'dimensions')
    console.log('Table size:', dimensions)
  }
})