Class: FlexBatchedMesh
Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:10
Extends
Group
Constructors
Constructor
new FlexBatchedMesh(
refMesh
):FlexBatchedMesh
Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:14
Parameters
refMesh
Object3D
Returns
FlexBatchedMesh
Overrides
Group.constructor
Methods
updateMatrixWorld()
updateMatrixWorld(
force
):void
Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:65
Updates the global transform of the object. And will update the object descendants if matrixWorldNeedsUpdate | .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true
.
Parameters
force
any
A boolean that can be used to bypass matrixWorldAutoUpdate | .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame. Useful if you cannot wait for the renderer to update it on the next frame, assuming matrixWorldAutoUpdate | .matrixWorldAutoUpdate set to true
.
Returns
void
Overrides
Group.updateMatrixWorld