Class: FlexBatchedMesh 
Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:10
Extends 
Group
Constructors 
Constructor 
new FlexBatchedMesh(
refMesh):FlexBatchedMesh
Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:14
Parameters 
refMesh 
Object3D
Returns 
FlexBatchedMesh
Overrides 
Group.constructor
Methods 
updateMatrixWorld() 
updateMatrixWorld(
force):void
Defined in: packages/xr-input/src/visual/utils/flex-batched-mesh.ts:65
Updates the global transform of the object. And will update the object descendants if matrixWorldNeedsUpdate | .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true.
Parameters 
force 
any
A boolean that can be used to bypass matrixWorldAutoUpdate | .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame. Useful if you cannot wait for the renderer to update it on the next frame, assuming matrixWorldAutoUpdate | .matrixWorldAutoUpdate set to true.
Returns 
void
Overrides 
Group.updateMatrixWorld