Interface: MultiPointerInput
Defined in: packages/xr-input/src/pointer/multi-pointer.ts:18
Properties
selectEnd?
optionalselectEnd:boolean
Defined in: packages/xr-input/src/pointer/multi-pointer.ts:20
selectStart?
optionalselectStart:boolean
Defined in: packages/xr-input/src/pointer/multi-pointer.ts:19
squeezeEnd?
optionalsqueezeEnd:boolean
Defined in: packages/xr-input/src/pointer/multi-pointer.ts:22
squeezeStart?
optionalsqueezeStart:boolean
Defined in: packages/xr-input/src/pointer/multi-pointer.ts:21
suppressRay?
optionalsuppressRay:boolean
Defined in: packages/xr-input/src/pointer/multi-pointer.ts:28
Temporarily disable the far ray without changing its registration. Gaze mode uses this to make the hand/controller ray a fallback while leaving near touch and grab interaction available.