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Interface: MultiPointerInput ​

Defined in: packages/xr-input/src/pointer/multi-pointer.ts:18

Properties ​

selectEnd? ​

optional selectEnd: boolean

Defined in: packages/xr-input/src/pointer/multi-pointer.ts:20


selectStart? ​

optional selectStart: boolean

Defined in: packages/xr-input/src/pointer/multi-pointer.ts:19


squeezeEnd? ​

optional squeezeEnd: boolean

Defined in: packages/xr-input/src/pointer/multi-pointer.ts:22


squeezeStart? ​

optional squeezeStart: boolean

Defined in: packages/xr-input/src/pointer/multi-pointer.ts:21


suppressRay? ​

optional suppressRay: boolean

Defined in: packages/xr-input/src/pointer/multi-pointer.ts:28

Temporarily disable the far ray without changing its registration. Gaze mode uses this to make the hand/controller ray a fallback while leaving near touch and grab interaction available.

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