Variable: DomeFade
constDomeFade:Component<{end: {default:number;help:string;label:string;min:number;step:number;type:Float32; };start: {default:number;help:string;label:string;min:number;step:number;type:Float32; }; }>
Defined in: packages/core/src/environment/dome-fade.ts:25
Fades a scene node's meshes into the level's DomeGradient sky with horizontal distance from the node's origin.
Remarks
- Put it on a floor or terrain node so the surface has no visible edge.
- Each faded mesh samples the live sky behind it from the camera, so the floor and the sky agree from every position.
- Does nothing without a visible DomeGradient (also while a DomeTexture wins); the faded meshes are hidden with the sky during AR passthrough.
- Supports MeshBasic, Lambert, Phong, Standard, Physical and Toon materials; other materials are left as they are and counted in render stats.