Variable: OneHandGrabbable
const
OneHandGrabbable:Component
<{rotate
: {default
:true
;type
:Boolean
; };rotateMax
: {default
: [number
,number
,number
];type
:Vec3
; };rotateMin
: {default
: [number
,number
,number
];type
:Vec3
; };translate
: {default
:true
;type
:Boolean
; };translateMax
: {default
: [number
,number
,number
];type
:Vec3
; };translateMin
: {default
: [number
,number
,number
];type
:Vec3
; }; }>
Defined in: packages/core/src/grab/one-hand-grabbable.ts:51
Component for enabling single‑hand object grabbing and manipulation.
Remarks
- Allows users to grab and manipulate objects using a single VR controller or hand input.
- Supports independent control of rotation and translation (movement) axes.
- Rotation and translation can be constrained using min/max limits per axis.
- Works with the GrabSystem to automatically create interaction handles.
- Requires the entity to have an
object3D
for the interaction to work.
Examples
ts
entity.addComponent(OneHandGrabbable, {})
ts
entity.addComponent(OneHandGrabbable, {
rotate: true,
rotateMin: [0, -Math.PI, 0],
rotateMax: [0, Math.PI, 0],
translate: false
})
ts
entity.addComponent(OneHandGrabbable, {
rotate: true,
translate: true,
translateMin: [-2, 0, -2],
translateMax: [2, 3, 2]
})