Variable: TwoHandsGrabbable 
constTwoHandsGrabbable:Component<{rotate: {default:true;type:Boolean; };rotateMax: {default: [number,number,number];type:Vec3; };rotateMin: {default: [number,number,number];type:Vec3; };scale: {default:true;type:Boolean; };scaleMax: {default: [number,number,number];type:Vec3; };scaleMin: {default: [number,number,number];type:Vec3; };translate: {default:true;type:Boolean; };translateMax: {default: [number,number,number];type:Vec3; };translateMin: {default: [number,number,number];type:Vec3; }; }>
Defined in: packages/core/src/grab/two-hands-grabbable.ts:59
Component for enabling two‑handed object grabbing and manipulation.
Remarks 
- Enables advanced manipulation using both VR controllers or hand inputs simultaneously.
 - Supports rotation, translation, and scaling operations (scaling requires two hands).
 - Distance between hands controls scaling: spreading hands apart scales up, bringing them together scales down.
 - The position of first controller that grabbed the objects determines the object's position during translation.
 - Rotation is calculated from the relative orientation between the two hands.
 - All transformations can be independently enabled/disabled and constrained per axis.
 - Works with the GrabSystem to automatically create multitouch interaction handles.
 
Examples 
ts
entity.addComponent(TwoHandsGrabbable, {})ts
entity.addComponent(TwoHandsGrabbable, {
  rotate: false,
  translate: false,
  scale: true,
  scaleMin: [0.1, 0.1, 0.1],
  scaleMax: [5, 5, 5]
})ts
entity.addComponent(TwoHandsGrabbable, {
  rotate: true,
  translate: true,
  scale: true,
  rotateMin: [-Math.PI/4, -Math.PI/2, -Math.PI/4],
  rotateMax: [Math.PI/4, Math.PI/2, Math.PI/4],
  translateMin: [-1, 0, -1],
  translateMax: [1, 2, 1],
  scaleMin: [0.5, 0.5, 0.5],
  scaleMax: [2, 2, 2]
})