Variable: OneHandGrabbable 
constOneHandGrabbable:Component<{rotate: {default:true;type:Boolean; };rotateMax: {default: [number,number,number];type:Vec3; };rotateMin: {default: [number,number,number];type:Vec3; };translate: {default:true;type:Boolean; };translateMax: {default: [number,number,number];type:Vec3; };translateMin: {default: [number,number,number];type:Vec3; }; }>
Defined in: packages/core/src/grab/one-hand-grabbable.ts:51
Component for enabling single‑hand object grabbing and manipulation.
Remarks 
- Allows users to grab and manipulate objects using a single VR controller or hand input.
 - Supports independent control of rotation and translation (movement) axes.
 - Rotation and translation can be constrained using min/max limits per axis.
 - Works with the GrabSystem to automatically create interaction handles.
 - Requires the entity to have an 
object3Dfor the interaction to work. 
Examples 
ts
entity.addComponent(OneHandGrabbable, {})ts
entity.addComponent(OneHandGrabbable, {
  rotate: true,
  rotateMin: [0, -Math.PI, 0],
  rotateMax: [0, Math.PI, 0],
  translate: false
})ts
entity.addComponent(OneHandGrabbable, {
  rotate: true,
  translate: true,
  translateMin: [-2, 0, -2],
  translateMax: [2, 3, 2]
})