Variable: DistanceGrabbable 
constDistanceGrabbable:Component<{movementMode: {default:string;enum: {MoveAtSource:string;MoveFromTarget:string;MoveTowardsTarget:string;RotateAtSource:string; };type:Enum; };moveSpeed: {default:number;type:Float32; };returnToOrigin: {default:false;type:Boolean; };rotate: {default:true;type:Boolean; };rotateMax: {default: [number,number,number];type:Vec3; };rotateMin: {default: [number,number,number];type:Vec3; };scale: {default:true;type:Boolean; };scaleMax: {default: [number,number,number];type:Vec3; };scaleMin: {default: [number,number,number];type:Vec3; };translate: {default:true;type:Boolean; };translateMax: {default: [number,number,number];type:Vec3; };translateMin: {default: [number,number,number];type:Vec3; }; }>
Defined in: packages/core/src/grab/distance-grabbable.ts:56
Component for enabling distance‑based object grabbing and manipulation.
Remarks 
- Allows users to grab and manipulate objects from a distance through ray casting.
 - Supports three movement modes: MoveTowardsTarget, MoveAtSource, and RotateAtSource.
 - MoveTowardsTarget: Object smoothly moves toward the input source that's grabbing.
 - MoveAtSource: Object moves relative to hand movement while maintaining distance.
 - RotateAtSource: Object rotates in place without translation or scaling.
 - Optional 
returnToOriginmakes objects snap back to their original position when released. - Supports rotation, translation, and scaling with per‑axis constraints.
 - Works with the GrabSystem to create specialized distance grab handles.
 - Perfect for telekinetic‑style interactions and remote object manipulation.
 
Examples 
entity.addComponent(DistanceGrabbable, {
  movementMode: MovementMode.MoveTowardsTarget,
})entity.addComponent(DistanceGrabbable, {
  rotate: true,
  translate: true,
  scale: false,
  movementMode: MovementMode.MoveAtSource,
  returnToOrigin: true
})entity.addComponent(DistanceGrabbable, {
  movementMode: MovementMode.RotateAtSource,
})