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Variable: Grabbed

const Grabbed: Component<{ }>

Defined in: packages/core/src/grab/grabbed.ts:23

Transient state tag indicating an entity is currently being grabbed.

Remarks

  • Managed by GrabSystem; do not add/remove this component manually.
  • Added when a grab handle captures one or more pointers.
  • Removed when all pointers are released and the grab ends.
  • Often used to gate grab-state-specific logic (e.g. physics kinematic override).
  • Works with OneHandGrabbable, TwoHandsGrabbable, and DistanceGrabbable entities.

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