Variable: Grabbed
constGrabbed:Component<{ }>
Defined in: packages/core/src/grab/grabbed.ts:23
Transient state tag indicating an entity is currently being grabbed.
Remarks
- Managed by GrabSystem; do not add/remove this component manually.
- Added when a grab handle captures one or more pointers.
- Removed when all pointers are released and the grab ends.
- Often used to gate grab-state-specific logic (e.g. physics kinematic override).
- Works with OneHandGrabbable, TwoHandsGrabbable, and DistanceGrabbable entities.